﻿using System;

namespace TheSnake
{
    class Block : StaticObject
    {
        public new const string CollisionGroupString = "block";
        public const char Symbol = 'D';
        
        public Block(MatrixCoords topLeft)
            : base(topLeft, new char[,] { { Symbol } })
        {
        }

        public override void Update()
        {

        }

        public override string GetCollisionGroupString()
        {
            return Block.CollisionGroupString;
        }
    }
}
